Classes

Class is the primary definition of what your character can do. It’s more than a profession; it’s your character’s calling. Class shapes the way you think about the world and interact with it and your relationship with other people and powers in the multiverse. A fighter, for example, might view the world in pragmatic terms of strategy and maneuvering, and see herself as just a pawn in a much larger game. An oracle, by contrast, might see herself as a willing servant in a god’s unfolding plan or a conflict brewing among various deities. While the fighter has contacts in a mercenary company or army, the cleric might know a number of priests, paladins, and devotees who share her faith.

Your class gives you a variety of special features, such as a fighter’s mastery of weapons and armor, and a witch’s spells. At low levels, your class gives you only two or three features, but as you advance in level you gain more and your existing features often improve. Each class entry in this chapter includes a table summarizing the benefits you gain at every level, and a detailed explanation of each one

Subclasses

 * Archer
 * Hunter

Subclasses

 * Thief


 * Assassin

Forgesmith

 * Blacksmith of Hephaestus


 * Warmaster of Ares
 * Crafter of Artemis