Minotaur

Your beastialic lineage began with a woman who mated with a bull. The offspring was so hated and feared that it could only mate with creatures of similar monstrous origins and demons of the abyss. Your people are shunned from most humanoid civilizations. Most minotaurs live alone, often raised entirely by their mothers. They leave home at a young age to find their own territory, often in abandoned ruins or caves, to protect and hunt any unfortunate wanderer.

Age
Minotaurs reach adulthood around 10 and live around half a century

Alignment
Most minotaurs lean toward the chaotic evil alignment.

Size
Medium (Over 6ft.)

Speed
Your base walking speed is 30 ft. Swim speed is 15 ft.

Vision
Darkvision

Languages
Greek and Chthonic

 

Ability Score Increase
Your Strength score increases by 2, and your Constitution score increases by 1.

You are proficient in Intimidation

Horns
Your horns are natural melee weapons, with which you’re proficient. When you hit with them, the target takes piercing damage equal to 1d6 + your Strength modifier.

Goring Rush
Immediately after you use the Dash action on your turn and move at least as far as your speed, you can make one melee attack with your horns as a bonus action.

Hammering Horns
Immediately after you hit a creature with a melee attack as part of the Attack action on your turn, you can attempt to shove that creature with your horns using your reaction. The creature must be no more than one size larger than you and within 5 feet of you. It must make a Strength saving throw against a DC equal to 8 + your proficiency bonus + your Strength modifier. If it fails, you push it up to 5 feet away from you.

Hybrid Nature
You have two creature types: humanoid and monstrosity. You can be affected by a game effect if it works on either of your creature types.

Labrynthine Recall
You can perfectly recall any path you have traveled.